{"id":1538,"date":"2025-04-11T08:58:46","date_gmt":"2025-04-11T08:58:46","guid":{"rendered":"https:\/\/webprojects.cloud\/wordpress\/splatco\/?post_type=spl_knowledgebase&#038;p=1538"},"modified":"2025-06-10T06:43:20","modified_gmt":"2025-06-10T06:43:20","slug":"ms120-cpu-device","status":"publish","type":"spl_knowledgebase","link":"https:\/\/webprojects.cloud\/wordpress\/splatco\/knowledgebase\/product-documentation\/product-documentation-controllers\/ms120-product-documentation\/ms120-cpu-device\/","title":{"rendered":"MS120: CPU device"},"content":{"rendered":"\n<p>The MS120 with late&nbsp;<a href=\"https:\/\/webprojects.cloud\/wordpress\/splatco\/knowledgebase\/glossary-of-terms\/#o370\">Firmware<\/a>&nbsp;revisions can respond to UV instructions that address the&nbsp;<a href=\"https:\/\/webprojects.cloud\/wordpress\/splatco\/knowledgebase\/programming-reference\/instructions-arranged-by-function\/system-calls-the-cpu-device\/the-cpu-device\/\">CPU device<\/a>. Some of the responses are dependent on the hardware configuration.<\/p>\n\n\n\n<h6 class=\"wp-block-heading\">Board Type<\/h6>\n\n\n\n<p>The board will respond to the following board-type poll:<\/p>\n\n\n\n<pre class=\"wp-block-preformatted\">  SPxPoll2      3,!<a href=\"https:\/\/webprojects.cloud\/wordpress\/splatco\/knowledgebase\/glossary-of-terms\/#o431\">CPU<\/a><\/pre>\n\n\n\n<p>by placing its board type identification number on U0 and U1. The response is a function of the type (model) of board and the number of connected XPice expansion boards (e.g.&nbsp;<a href=\"https:\/\/webprojects.cloud\/wordpress\/splatco\/knowledgebase\/product-documentation\/product-documentation-expansion-boards\/xbio16-16-bidirectional-i-os\/\">XBIO16<\/a>,&nbsp;<a href=\"https:\/\/webprojects.cloud\/wordpress\/splatco\/knowledgebase\/product-documentation\/product-documentation-expansion-boards\/xiro16-8-inputs-and-8-relay-outputs-5a\/\">XIRO16<\/a>,&nbsp;<a href=\"https:\/\/webprojects.cloud\/wordpress\/splatco\/knowledgebase\/product-documentation\/product-documentation-expansion-boards\/hio16-8-high-power-relays-20a-1hp-and-8-isolated-inputs\/\">HIO16<\/a>). The numbers can be fetched from U0 and U1 by the&nbsp;<code><a href=\"https:\/\/webprojects.cloud\/wordpress\/splatco\/knowledgebase\/programming-reference\/instructions-arranged-by-function\/stack-instructions\/pushu-n\/\">PushU<\/a><\/code>&nbsp;instruction.<\/p>\n\n\n\n<p>The following table defines the responses for the MS120 and its predecessor MS12 with varying amounts of expansion:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td>Configuration<\/td><td>U0<\/td><td>MS120<\/td><td>MS12<\/td><\/tr><tr><td><a href=\"https:\/\/webprojects.cloud\/wordpress\/splatco\/knowledgebase\/glossary-of-terms\/#o372\">Controller<\/a>&nbsp;alone<\/td><td>0<\/td><td>91<\/td><td>48<\/td><\/tr><tr><td>Controller+16XPice<\/td><td>0<\/td><td>92<\/td><td>49<\/td><\/tr><tr><td>Controller+32XPice<\/td><td>0<\/td><td>93<\/td><td>50<\/td><\/tr><tr><td>Controller+48XPice<\/td><td>0<\/td><td>94<\/td><td>51<\/td><\/tr><tr><td>Controller+64XPice<\/td><td>0<\/td><td>95<\/td><td>52<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>Note that you can discover in this way how much expansion has been added but not the type of expansion board.<\/p>\n\n\n\n<p>Interpreting the number of XPice points can be a little tricky. For boards with segregated inputs and outputs, like XIRO16 and HIO16, each 8I\/8O board corresponds to 16 XPice points. For the XBIO16, each bidirectional point corresponds to one input and one output (and appears as such on the SPLat\/PC screen). That means one XBIO16 board gets counted as 32 XPice points although it only adds 16 I\/O points to your configuration.<\/p>\n\n\n\n<h6 class=\"wp-block-heading\">PWM base frequency (<a href=\"https:\/\/webprojects.cloud\/wordpress\/splatco\/knowledgebase\/glossary-of-terms\/#o2825\">Dialect<\/a>&nbsp;20 or later)<\/h6>\n\n\n\n<p>The analog outputs on the board are generated by a pulse width modulated digital pulse train which is filtered (averaged) by an analog filter to produce a DC output. Normally the frequency of the PWM pulse train is 16kHz. The base frequency can however be altered using the instruction:<\/p>\n\n\n\n<pre class=\"wp-block-preformatted\">SPxCmd1          0,!CPU<\/pre>\n\n\n\n<p>with register U0 preset to a value between 0 and 7. The resulting PWM frequencies are given in the following table:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><th>U0<\/th><th>PWM frequency<\/th><\/tr><tr><td>0<\/td><td>16kHz (Default)<\/td><\/tr><tr><td>1<\/td><td>8kHz<\/td><\/tr><tr><td>2<\/td><td>4kHz<\/td><\/tr><tr><td>3<\/td><td>2kHz<\/td><\/tr><tr><td>4<\/td><td>1kHz<\/td><\/tr><tr><td>5<\/td><td>500Hz<\/td><\/tr><tr><td>6<\/td><td>250Hz<\/td><\/tr><tr><td>7<\/td><td>125Hz<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>Any other value will result in a fatal runtime error.<\/p>\n\n\n\n<p>All analog output pins are affected. This feature is designed to be used with PWM output circuits such as DC motor speed controls. Be aware that a low PWM frequency will have an impact on any actual analog (filtered DC) outputs. Our filter circuits are normally designed for the default PWM frequency. Using a much lower frequency will produce ripple in the DC output.<\/p>\n\n\n\n<p>When used with an&nbsp;<code><a href=\"https:\/\/webprojects.cloud\/wordpress\/splatco\/knowledgebase\/programming-reference\/instructions-arranged-by-function\/analog-instructions\/anout\/\">AnOut<\/a><\/code>&nbsp;instruction, the resolution is 8 bits. With&nbsp;<code><a href=\"https:\/\/webprojects.cloud\/wordpress\/splatco\/knowledgebase\/programming-reference\/instructions-arranged-by-function\/analog-instructions\/fanout-c-d18\/\">fAnOut<\/a><\/code>&nbsp;it is 10 bits.<\/p>\n\n\n\n<h6 class=\"wp-block-heading\">Modify SuperTimer 10mS clock interval (Dialect 20 or later)<\/h6>\n\n\n\n<p>You can change the basic 10mS SuperTimer clock interval to some other value. Set U0 to the required value in mS and then execute a<\/p>\n\n\n\n<pre class=\"wp-block-preformatted\">         SPxCmd1         1,!CPU<\/pre>\n\n\n\n<p>This affects all timers that use the SuperTimer mechanism, which is any timer that can have a duration counter up to 16,777,215 (<code><a href=\"https:\/\/webprojects.cloud\/wordpress\/splatco\/knowledgebase\/programming-reference\/instructions-arranged-by-function\/onboard-lcd-oblcd-instructions\/oblcd_dim-lohidelay\/\">Pause<\/a><\/code>,&nbsp;<code><a href=\"https:\/\/webprojects.cloud\/wordpress\/splatco\/knowledgebase\/programming-reference\/instructions-arranged-by-function\/timing-instructions\/elapsed-timers\/system-timer\/fsttimesince-aa-d16\/\">fSTTimeSince<\/a><\/code>,&nbsp;<code><a href=\"https:\/\/webprojects.cloud\/wordpress\/splatco\/knowledgebase\/programming-reference\/instructions-arranged-by-function\/timing-instructions\/waitont-iitttt\/\">WaitOnT<\/a><\/code>, etc). If you set the interval to 1, the timing will run 10 times faster than normal. If you set it to 256, the timing will run 25.6 times&nbsp;<em>slower<\/em>&nbsp;than normal giving you a timing range of 49.7 days. Due to the resolution of the internal math, the re-scaling will produce an error of up to 0.2% at the slow end of the scale. The actual error will be the error produced by rounding 65,536\/U0 to the nearest integer. If U0=0 it reverts to the default 10mS.<\/p>\n\n\n\n<p>Note that it makes little sense to run the SuperTimers with a clock that is faster than the &#8220;loop time&#8221; of your program.<\/p>\n\n\n\n<h6 class=\"wp-block-heading\">LCD backlight dimming control<\/h6>\n\n\n\n<p>The following applies only to MS120 boards fitted with V3.20 or later firmware.<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table class=\"has-fixed-layout\"><tbody><tr><td>The following is old, and included for reference, or very special circumstances. The&nbsp;<code><a href=\"https:\/\/webprojects.cloud\/wordpress\/splatco\/knowledgebase\/programming-reference\/instructions-arranged-by-function\/onboard-lcd-oblcd-instructions\/oblcd_dim-lohidelay\/\">OBLCD_Dim<\/a><\/code>&nbsp;instruction provides an easier way of controlling dimming.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>The board\/Firmware supports a timer that automatically dims the backlight after a set time interval with no user activity, as determined by presses of the front panel push buttons.<\/p>\n\n\n\n<p>The code:<\/p>\n\n\n\n<pre class=\"wp-block-preformatted\">                SetU       0,BL_HighLevel    \n                SetU       1,BL_LowLevel\n                SPxCmd2    1,!CPU  <\/pre>\n\n\n\n<p>will set the maximum, undimmed (<code>BL_HighLevel<\/code>) and minimum, dimmed (<code>BL_LowLevel<\/code>) brightness levels of the backlight. The two levels must be in the range 0 (minimum) to 8 (maximum). Any other values will produce an error.<\/p>\n\n\n\n<p>The code:<\/p>\n\n\n\n<pre class=\"wp-block-preformatted\">                SetU       0,BL_DimTime\n                SPxCmd1    4,!CPU<\/pre>\n\n\n\n<p>Will set the auto-dim timer value to&nbsp;<code>BL_DimTime<\/code>&nbsp;minutes. The allowable range is 0 to 255 (4h15m). Using 0 dims the backlight instantly.<\/p>\n\n\n\n<p><a href=\"https:\/\/webprojects.cloud\/wordpress\/splatco\/knowledgebase\/product-documentation\/product-documentation-onboard-peripherals\/onboard-lcd\/oblcd-programming\/oblcd-examples\/example-lcd-backlight-auto-off-timers\/\">Example: LCD backlight auto-off timer<\/a>.<\/p>\n\n\n\n<p>In MS121 firmware 4.14 or later, the state of the backlight can be read back. The code<\/p>\n\n\n\n<pre class=\"wp-block-preformatted\">    SPxPoll1    8,!cpu        ;returns current back light level in U(0)<\/pre>\n\n\n\n<p>Use the&nbsp;<code><a href=\"https:\/\/webprojects.cloud\/wordpress\/splatco\/knowledgebase\/programming-reference\/instructions-arranged-by-function\/stack-instructions\/pushu-n\/\">PushU<\/a><a href=\"https:\/\/www.splatco.com\/skb\/399.htm\"> 0<\/a><\/code>&nbsp;instruction to get the number to&nbsp;<a href=\"https:\/\/webprojects.cloud\/wordpress\/splatco\/knowledgebase\/glossary-of-terms\/#o3808\">X<\/a>&nbsp;or use&nbsp;<code><a href=\"https:\/\/webprojects.cloud\/wordpress\/splatco\/knowledgebase\/tutorials-application-notes-and-white-papers\/the-splat-expansion-framework\/uv-transfer-instructions\/goifut-nmline\/\">GoIfUT<\/a>\/<a href=\"https:\/\/webprojects.cloud\/wordpress\/splatco\/knowledgebase\/programming-reference\/instructions-arranged-by-function\/goto-gosub-and-related-instructions\/goifuf-nmline\/\">GoifUF<\/a><\/code>&nbsp;if you just want to know when the back light is on\/off.<\/p>\n\n\n\n<p>If you are using output 20 to control the back light, this CPU call will still work but return a value of either 8 for back light on or 0 for back light off.<\/p>\n\n\n\n<h6 class=\"wp-block-heading\">CPU temperature readout (Dialect 21 through 27 (Deleted after 27))<\/h6>\n\n\n\n<p>An&nbsp;<code>SPxPoll4 0,!CPU<\/code>&nbsp;returns the floating point temperature of the CPU chip in \u00b0C at locations U(0) &#8211;&gt; U(3)<\/p>\n\n\n\n<p>An&nbsp;<code>SPxPoll4 1,!CPU<\/code>&nbsp;returns the floating point temperature of the CPU chip in \u00b0F at locations U(0) &#8211;&gt; U(3)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The MS120 with late&nbsp;Firmware&nbsp;revisions can respond to UV instructions that address the&nbsp;CPU device. Some of the responses are dependent on the hardware configuration. Board Type&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":1503,"menu_order":9,"template":"","class_list":["post-1538","spl_knowledgebase","type-spl_knowledgebase","status-publish","hentry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>MS120: CPU device - SPLat Controls<\/title>\n<meta name=\"robots\" content=\"noindex, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"MS120: CPU device - SPLat Controls\" \/>\n<meta property=\"og:description\" content=\"The MS120 with late&nbsp;Firmware&nbsp;revisions can respond to UV instructions that address the&nbsp;CPU device. Some of the responses are dependent on the hardware configuration. 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