{"id":3331,"date":"2025-04-18T05:01:36","date_gmt":"2025-04-18T05:01:36","guid":{"rendered":"https:\/\/webprojects.cloud\/wordpress\/splatco\/?post_type=spl_knowledgebase&#038;p=3331"},"modified":"2025-06-10T09:27:41","modified_gmt":"2025-06-10T09:27:41","slug":"protocols-the-default-protocol","status":"publish","type":"spl_knowledgebase","link":"https:\/\/webprojects.cloud\/wordpress\/splatco\/knowledgebase\/tutorials-application-notes-and-white-papers\/serial-communications\/serial-communications-protocol-selection\/protocols-the-default-protocol\/","title":{"rendered":"Protocols: The default protocol"},"content":{"rendered":"\n<p>SPLatLink is our &#8220;native&#8221; protocol, and is what is used for downloading programs and interacting with the controller when debugging with\u00a0<a href=\"https:\/\/webprojects.cloud\/wordpress\/splatco\/knowledgebase\/splat-pc-programming-software\/\">SPLat\/PC<\/a>. SPLatLink can also be used for one on one communications between a SPLat controller and a PC.<\/p>\n\n\n\n<p>Since writing this we have introduced ModBus support, which provides a richer feature set in a recognized standard protocol. We no longer support SPLatLink for use in customer applications.<\/p>\n\n\n\n<p>SPLatLink is the default protocol. If you do nothing, SPLatLink is what you get. When a SPLat\u00a0<a href=\"https:\/\/webprojects.cloud\/wordpress\/splatco\/knowledgebase\/glossary-of-terms#o372\">Controller<\/a>\u00a0first starts running your program, be it due to power being applied or a restart after a fatal error, the SPLatLink protocol will be in charge.<\/p>\n\n\n\n<p>To invoke a different protocol you must&nbsp;<em>switch protocols<\/em>. This is done via a programming instruction. However, in the first 10 seconds after a reset (power up or restart after a fatal error) SPLatLink is unconditionally in charge. That means it is always possible to take control of a controller via SPLat\/PC by clicking the &#8220;Connect&#8221; button in the Module window within 10 seconds of powering up the controller.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>SPLatLink is our &#8220;native&#8221; protocol, and is what is used for downloading programs and interacting with the controller when debugging with\u00a0SPLat\/PC. SPLatLink can also be&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":3327,"menu_order":0,"template":"","class_list":["post-3331","spl_knowledgebase","type-spl_knowledgebase","status-publish","hentry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Protocols: The default protocol - SPLat Controls<\/title>\n<meta name=\"robots\" content=\"noindex, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Protocols: The default protocol - SPLat Controls\" \/>\n<meta property=\"og:description\" content=\"SPLatLink is our &#8220;native&#8221; protocol, and is what is used for downloading programs and interacting with the controller when debugging with\u00a0SPLat\/PC. 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